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  • start camera eye position: PositionOf(EventPlayer) - ( ( FacingDirectionOf(Eventplayer) * 4) - Vector(0, 2, 0) ) look position is the ...
  • Is this perhaps how we should have played
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Overwatch in 3rd Person - New Workshop Feature just a little something, this was actually pretty fun wallriding Made by Jeshaal Code: DE8A7 Current Version: 1.3.1 Discord Server: https://discord.gg/m2C2BNHcWf Bluesky: ... My first little tinkering with

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