Exploring Openjkdf2 Multiplayer Wip 5
Let's dive into the details surrounding Openjkdf2 Multiplayer Wip 5.
- Finally worked out what was actually a longstanding bug in my decompilation (a typo I made like 10 times), now everything syncs ...
- Testing four
- 0:00 1) INSTALL 0:39 2) HOST 0:59 3) ZeroTier One 3:49 4) Enable Co-Op Campaign 4:32
- Added a follow cam to the non-headless dedicated server https://github.com/shinyquagsire23/
- https://github.com/shinyquagsire23/
In-Depth Information on Openjkdf2 Multiplayer Wip 5
Moved from plain sockets to Valve's GameNetworkingSockets library, more than two players is working now. https://github.com/shinyquagsire23/ New player can connect, but Things aren't synced correctly https://github.com/shinyquagsire23/ Stubbed enough functions that it doesn't crash and maps can be explored. https://github.com/shinyquagsire23/
Added a noclip command to https://github.com/shinyquagsire23/
That wraps up our extensive overview of Openjkdf2 Multiplayer Wip 5.