Understanding Opengl Programmablepipeline Refraction Alternative Jogl

Exploring Opengl Programmablepipeline Refraction Alternative Jogl reveals several interesting facts. "

Key Takeaways about Opengl Programmablepipeline Refraction Alternative Jogl

  • GLSL based depth texture shadow mapping. This "raw" shadow mapping routine main purpose is to provide a code base for more ...
  • Some basic frament shaders in action. Namely: Color Invert, Gray Invert, Grayscale and Sepia.
  • Some fragment shaders implementing linear convolution. Namely: Blur, Dilation, Erosion, Laplacian, Prewitt, Sharpen and Sobel.
  • Textures from http://www.thematrixer.net/texturenboden.php.
  • Simply renders a fullscreen quad filled with a 2D texture to a FBO wich is afterwards used as texture for a pre-/post-/blender-filter.

Detailed Analysis of Opengl Programmablepipeline Refraction Alternative Jogl

God Rays | OpenGL Programmable Pipeline Effect " Same code as in the basic "Particle System" routine, but varied parametes. With particle system I guess decent configuration is ...

Another variation of the "Basic Particle System" routine, but this time with 950.000 particles per frame (4x more as before).

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