Introduction to Opengl Jase Visleaf Generation Part1
Exploring Opengl Jase Visleaf Generation Part1 reveals several interesting facts. a bit delay on this project. I've now upgraded to windows 10 and got rid of all my old HDDs and upgraded to SSDs. Took some ...
Opengl Jase Visleaf Generation Part1 Comprehensive Overview
All bugs fixed. Here we can see all the segments being rendered from given leaf/sector. I'll be adding frustrum culling next and ... Just a quick video showing deferred rendering in action with normal mapping. (light is bleeding through walls since no shadow ... Long time since last video. I've been working on other things and recently started working on the engine again. I've added lots of ...
I've been working on adding support for multiple lights for level. Here i'm showcasing 1 point and spot light working together ...
Summary & Highlights for Opengl Jase Visleaf Generation Part1
- Now possible to build levels (Indoor focused right now - very limited also) currently working on adding more tools and automating ...
- Visleaf conundrum
- Added few comments in the captions. Added new profiler to profile both CPU/GPU timing. Added new cvar system alongside with ...
- Back at it again! This time showcasing breakable glass using voronoi patterns. The whole effect is generated in real-time. Nothing ...
- OpenGL
Stay tuned for more updates related to Opengl Jase Visleaf Generation Part1.