Exploring My First Directx 3d Engine Basic Debug Tests

Exploring My First Directx 3d Engine Basic Debug Tests reveals several interesting facts.

  • Version: Pre-Alpha 0.0
  • DirectX Shader Debugging
  • Added shadow mapping to the
  • This is
  • Visual Studio supports graphics

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This is what I'm learning about c++ and DX 9.0c. It's basically a manager for graphic resources (a bunch of wrappers for I'm practicing with diferent multitexturing techniques to make it a feature of the skinned objects. In this app I set an object with map ... C++ I added to the

Version: Pre-Alpha 0.6

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