Understanding Mb Tutorial Part 60 The Dynamic Editor
Welcome to our comprehensive guide on Mb Tutorial Part 60 The Dynamic Editor. An overview of the
Key Takeaways about Mb Tutorial Part 60 The Dynamic Editor
- This video covers the setup of the thumb curl and swivel sliders as we continue work on the hand rig.
- Here we cover the process of setting up different reference coordinate systems for each of your transform tools (Move, Rotate, and ...
- A quick look at the transformation planes located on the Move Tool in Motionbuilder 6.
- An overview of the Camera View toolbar, allowing control your cameras independently of any keyboard keys or menus.
- To wrap up our hand rig, we'll hook up our blend slider, allowing a blend between our rig and the integrated IK control for the ...
Detailed Analysis of Mb Tutorial Part 60 The Dynamic Editor
This video begins the process of creating a hand rig using the Custom Property feature and sliders in Motionbuilder 6. A look at the Character-In-Place feature in Motionbuilder 6, which allows you to keep a character from moving while he is ... Once our sliders are set up, we need to connect them to he hand, which we will do using the Expressions constraint.
Now we create the finger spread connection that will spread apart each of our fingers in the hand rig.
In summary, understanding Mb Tutorial Part 60 The Dynamic Editor gives us a better perspective.