Understanding Math For Game Developers Stream Jan 24 2016

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  • I add new features to my reflection system to allow it to be integrated better with my engine. --
  • Continuing with the asynchronous resource manager and renderer, this time trying to get pipeline state objects working so that we ...

Detailed Analysis of Math For Game Developers Stream Jan 24 2016

In this In this Happening tomorrow at http://twitch.tv/bsvino My twitter: http://twitter.com/vinobs.

More asynchronous resource loading, reference counting objects, messing around with templates. Interrupted by Internet ...

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