Exploring Making Games In Directx 11 Dev Log Week 5
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- In the previous
- DirectX 11 Collision Detection and Response - Week 5
- OpenKO 64Bit & Directx11 Reconnect System!
- combat still feels like a bunch of mechanics glued together enemy ai needs alotta work animations need lotta work too the archery ...
- Dive into the world of gaming development as we provide a comprehensive guide on running
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Week 5 Week Frame Rate 130fps or 0.007ms per frame. Started learning
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