Understanding Live Coding A Realtime Raytracing Shader

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  • In this
  • This talk is aimed at graphics engineers that have little or no experience with
  • Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ...
  • LIVE coding
  • In order to support in-house TRSE demo effects for the C64/VIC20, I decided to implement a simple ray-tracer in order to be able ...

Detailed Analysis of Live Coding A Realtime Raytracing Shader

I tried creating a custom ray/path tracing renderer. Featuring: maths, Just trying out compute We implemented breadth-first

I used multithreading and SDL to make the ray tracer from the tutorial "

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