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  • Part 7 of the
  • Creating a basic room and cave in
  • Part 2 of the
  • Part 6 of the
  • Part 5 of the

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Part 1 of the A quick tutorial on how making new levels for Sol Contingency works in UDK vs. the Snoopin' around, huh? Part 3 of the

NOTE: Since Tiled v1.9 was released, some of the details in this solution are no longer necessary (specifically, region layers can ...

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