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  • Part 6. Today we learn how to spawn weapons and items. The placement and randomness of these items is a key factor in
  • Part 4. In this video, I go over the navmesh, which is the system AI use to path around the
  • Part 9. In this video I go over Director Scripts, a subset of Vscripts. Director Scripts give certain parameters and commands to the ...
  • Part 2. Optimization is the most important thing to get right in your
  • Part 17. In this video, I finally go over publishing your

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Part Part 7. In this video, I go over making Rescue Closets. Luckily, they are very easy to make. Avoid placing these in the very ... Part 13. Today I go over all the niche mechanics Part 11. Today I go over how to create the hints that are commonly seen in official and custom

Part 20. Back with a small batch of some new

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