Exploring Jmonkeyengine Single Agent Simulation
Exploring Jmonkeyengine Single Agent Simulation reveals several interesting facts.
- driving through a wall of boxes. The collision geometry of the car is a simplified trimesh model.
- My implementation of real-time semi-transparent walls. The walls turn semi-transparent when camera is close to them.
- Testing how the tilemap handles if rows are calculated separately.
- Night Vision Post Processor, available in the ShaderBlow Plugin for the
- Discover a powerful new
In-Depth Information on Jmonkeyengine Single Agent Simulation
jMonkeyEngine - single agent simulation My own implementation of forest scene - demonstrating jMonkey capabilities. JMonkeyEngine Initial First Person Movement My implementation of "line of sight" using
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