Introduction to Java Procedural Planet Wip 2
Exploring Java Procedural Planet Wip 2 reveals several interesting facts. I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the
Java Procedural Planet Wip 2 Comprehensive Overview
A very early version of my This is an updated version of my Shows some progress with the
Build large, explorable spherical worlds directly in Unreal Engine. Get it on FAB: ...
Summary & Highlights for Java Procedural Planet Wip 2
- Generated in real time in Unity Engine. The
- Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ...
- Another video i made back in 2006 using simple
- Some new tech I've been working on for a game. It generates
- Added climate zones based on moisture and latitude. These, along with everything else besides the quadtree, are computed on ...
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