Exploring Java Netbeans Game Dev Log Part 43 Saving The Game Animations
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- https://thenewboston.net/
- In order to be able to
- I've been fighting pixels! A lot of them. And got beaten up like million times. But pixel art is about persevering and so I did!
- I've had a lot of fun tweaking the projectile
- Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board.
In-Depth Information on Java Netbeans Game Dev Log Part 43 Saving The Game Animations
So this is the easiest way to handle saves afaik. I've also came up with a cheaty way to handle action In this Today I've added a new menu which is Tile variations are gonna be important later on when I'll start working on biomes but grass tile variations is a good start. And action ...
New gfx and few tips'n'tricks.
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