Understanding Java Netbeans Game Dev Log Part 27 Performance Optimization Sounds Transparency
Welcome to our comprehensive guide on Java Netbeans Game Dev Log Part 27 Performance Optimization Sounds Transparency. I finaly got rid off some old
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- In this
- You have to eat and drink in order not to die now. And there's a day and night cycle implemented. In the video it's sped up just to ...
- In this
- In order to be able to save the
- Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board.
Detailed Analysis of Java Netbeans Game Dev Log Part 27 Performance Optimization Sounds Transparency
Performance I've added rabbits with their animations and I've had a lot of fun tweaking the projectile animation. Simulating at least good enough trajectory wasn't easy and a lot of rabbits ...
In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred.
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