Exploring Infinite Hexworld V0 00000003 Unity Dots

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  • First steps of exploration scripts As each actor knows only the location of its capital and there is no cooordination between actors ...
  • Just a small update, but slowly it all comes together - better normal maps - 3d waves with vertexdisplacement, mainly for moving ...
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Time for static features to be known to dynamic actors so they can be avoided - every actor (including the trees) uses blast script to ... way too much flaring... - very shallow view angle = a lot to generate each frame, this needs optimizations for chunks further away ... The code for the quadtree can be found on github: https://github.com/nijnstein/ Developed a small gizmo to show the hittest regions after some problems with determining mouse hits due to: - no physics engine, ...

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