Understanding Improved Particle Based Fluid With Anisotropic Surface Rendering
Exploring Improved Particle Based Fluid With Anisotropic Surface Rendering reveals several interesting facts. Running real-time on GeForce GTX 480.
Key Takeaways about Improved Particle Based Fluid With Anisotropic Surface Rendering
- We present a novel, scalable turbulence method that uses a realistic energy model and an efficient
- Jihun Yu and Greg Turk, ACM Transactions on Graphics (TOG 2013). To be presented at ACM SIGGRAPH 2013.
- 2D Smoothed
- More details can found at http://www.cin.ufpe.br/~cjsb.
- Authors: Qiaorui Chen, Shuai Zhang, Yao Zheng Speaker: Qiaorui Chen Session# 4 Time of the Session: (July 16 - 09:10 - 10:50 ...
Detailed Analysis of Improved Particle Based Fluid With Anisotropic Surface Rendering
Jihun Yu and Greg Turk, ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA 2010). Received award for ... Paper available at http://biedert.de T. Biedert , J.-T. Sohns, S. Schröder, J. Amstutz, I. Wald, C. Garth - Direct Raytracing of ... A 3D
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