Exploring Hlsl Texture And Point Light Sample

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  • Point light shader
  • Just testing some simple code that lerps between the nearest 4 texels from the specified
  • Showing off a few
  • A
  • CH 01: Normal Mapping Ben starts by looking at how we can use Normal Maps to add surface detail and form to our shading.

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A Test running XNA and Pixel hlsl DXUP - HLSL Frog Texture Sample So this is very early stages for my research in Deferred

CH 04: Basic

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