Exploring Havok Ogre3d 3ds Max Integration Pipeline Test

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  • The USC GGE Game Engine (based on
  • Testing
  • My first try using reactor in
  • Just a
  • lights, shadows, environment & simply AI !

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Video from first day prototype of FYP implementation using Only little physic Ogre, loading a dotScene, and wrapping Entities as This is one of my first attempt to implement

hinge constraint in

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