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  • And i can already see that it's shown up here so there it is and it's a
  • In this
  • We finish up the utilities and begin work on our firs map. Entity list, Every entity and its purpose is listed here: ...
  • If you have a question, EMAIL ME! Download the VMF here! http://tutmaps.tophattwaffle.com/ See Upcoming and past tutorials ...
  • phys_slideconstraint is usefull for karts, traps or just puzzle in your'e map. 1. Crate a func_physbox/prop_physics and give it a ...

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A brief Brief If it wasn't obvious, Hammer++ is required! This can also be done with many selected objects! In this quick

Sorry I was going to edit out all the silence because I thought the YouTube

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