Exploring Gun Runner V2 Devlog 17
Let's dive into the details surrounding Gun Runner V2 Devlog 17.
- Player
- I've spent the past
- All coin patterns are in! - Game loop structure created so that coin patterns, dropships, and eventually minibosses spawn regularly ...
- Enemies explode on death. - Started work on dropship death animation. Things went horribly wrong. Just about done but calling it ...
- Fixed the dropship collision shape. Found a great tool* so I can use a CGPath rather than take up precious phone space with an ...
In-Depth Information on Gun Runner V2 Devlog 17
Had an impromptu trip home to NY because my grandma passed away. Also had a friend visit last week so only now getting back ... GDC is amazing. I've decided to explore an idea that seems like it would make the game more enjoyable and interesting. Player's health is now displayed on HUD and is updated when player collides with enemy. - Refactored how Updated coins to use restitution when colliding with ground so they bounce more. - Refactored how dropships are created.
Optimized reuse of bullets and enemies for better framerate. - Bullets collide with dropships. For more information and to follow ...
That wraps up our extensive overview of Gun Runner V2 Devlog 17.