Understanding Gamemaker Fully Automatic Firing

Exploring Gamemaker Fully Automatic Firing reveals several interesting facts. While slightly congested, I cover how to implement holding down a key to

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Detailed Analysis of Gamemaker Fully Automatic Firing

If you prefer to use code then I have it right here in the description For obj_player: Create: can_shoot=1 //gives you the ability to ... duck in indiedev #gamemaker2 #roguelike #indiegamedev #programming #videogame #gamedev #indiegame #roguelike #roguelite ...

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