Exploring Fractal Compression Approach For Efficient Interactive Terrain Rendering On The Gpu Water
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- yup raw frames 720
- QAEB (quasianalytic error-bounded ray tracing)
- I used the quadtree partioning scheme to encode this 512x512 grey lena image. The result is not really satisfying but it was fun at ...
- Jeff Russell gives a "lunch hour" talk at Marmoset about
- FullHD, 8xMSAA, 16x Anisotropic Filtering Grid 256x256 vertices for
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The technique is based on a simple rings structure: a sequence of concentric rings at different resolutions and centered on the ... The technique is based on a simple rings structure: a sequence of concentric rings at different resolutions and centered on the ... Rendered with Mandelbulb 3d. From the Springer article: A
Stava, O., Benes, B., Brisbin, M., & Krivanek, J. We present a step toward
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