Exploring Flocking Boids Shading Test
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- In this coding challenge, I create a
- Modeling
- An initial
- This is just a quick
- C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ...
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http://www.nachocossio.com/plastic-world/ Trying to create some Exploring Craig Reynolds' https://github.com/GavWood/DOGE-Game-Engine.
A
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