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  • Over the Easter-holidays I found my git-repo of this again. It implements "Cubical Marching Squares" to do the
  • Smooth trivariate splines on uniform tetrahedral partitions are well suited for high-quality visualization of
  • This demo uses
  • Rendered in PovRay in blue glass.
  • This method does not render triangles, but approximates the surface with piecewise polynomial C1 splines. The geometry itself is ...

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Experimenting with GPU Isosurface Extraction 5000 fishes are flocking with compute shader, the Next-generation AI pipelines have shown incredible success in generating high-fidelity 3D models, ranging from reconstructions ... A lot of optimizations later, the framerate has doubled to ~60fps. Micro-optimization adds up. Cleverly combining existing ...

I decided to throw an

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