Understanding Directx 10 2nd Year Graphics Assignment
Let's dive into the details surrounding Directx 10 2nd Year Graphics Assignment. Shadow mapping, cell shading, spot & point lights, blending, diffuse & specular lighting, parallax mapping.
Key Takeaways about Directx 10 2nd Year Graphics Assignment
- Directx 10 Project
- Continuation of http://www.youtube.com/watch?v=BG7XuII64e4 Using knowledge gained shortly after this
- This is a
- This demo demonstrates lighting, Texturing and Blending (water), Billboarding (palm trees), Cube mapping (sky), normal mapping ...
- This is a sample video of a
Detailed Analysis of Directx 10 2nd Year Graphics Assignment
For this Fraps @ 30fps (that's why it is locked to 30) This is a An
This is my implementation of a C++ directx11 renderer. I got this to work with the help of TheCplusplusguy's tutorials. Features: ...
That wraps up our extensive overview of Directx 10 2nd Year Graphics Assignment.