Exploring Debugging Normals From A Voxel Ball

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  • Not very successful attempt to use SSNA and hide
  • Shout out to @DouglasDwyer for being the first person I've seen use this technique #indiedev #gamedev #gamedevblog ...
  • marching cubes with broken normals
  • Well let's start

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debugging normals from a voxel ball I've added a new making my Debugging normals

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