Exploring Debugging Normals From A Voxel Ball
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- Not very successful attempt to use SSNA and hide
- Shout out to @DouglasDwyer for being the first person I've seen use this technique #indiedev #gamedev #gamedevblog ...
- marching cubes with broken normals
- Well let's start
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debugging normals from a voxel ball I've added a new making my Debugging normals
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