Exploring Day 32 Coding A Classic Roguelike In C

Exploring Day 32 Coding A Classic Roguelike In C reveals several interesting facts.

  • Laying the foundations for our items system. -- Watch live at https://www.twitch.tv/peteycodes.
  • Building out the items system. Letting players pick items up. -- Watch live at https://www.twitch.tv/peteycodes.
  • Continuing work on UI system. Tidying up the codebase. -- Watch live at https://www.twitch.tv/peteycodes.
  • Building out our inventory view. -- Watch live at https://www.twitch.tv/peteycodes.
  • Watch as I struggle to get debugging working with MSVC 2015, and we integrate some console functionality to display characters ...

In-Depth Information on Day 32 Coding A Classic Roguelike In C

Sprucing up the launch screen. Transitioning from launch screen to game screen. Starting work on image rendering. -- Watch live ... Explained the ASCIIfy algorithm. Added an endgame screen. -- Watch live at https://www.twitch.tv/peteycodes. Utilizing our full character set to make our gems look like gems! Building out the end game screen, and adding a Hall of Fame. Implementing a basic launch screen, and wiring up a screen transition. -- Watch live at https://www.twitch.tv/peteycodes.

We get our little @ avatar running around the screen with keyboard input handling. -- Watch live at ...

Stay tuned for more updates related to Day 32 Coding A Classic Roguelike In C.

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