Exploring Day 19 Coding A Classic Roguelike In C
Exploring Day 19 Coding A Classic Roguelike In C reveals several interesting facts.
- First things first - making sure we can build against SDL2. - Putting together a simple batch file. - Building a simple SDL program ...
- Adding a config file containing our monster information and parsing it into memory, in order to use it to generate monsters in our ...
- Watch as I struggle to get debugging working with MSVC 2015, and we integrate some console functionality to display characters ...
- Adding an animation system to make our gems shine! -- Watch live at https://www.twitch.tv/peteycodes.
- Adding a win condition and a game win screen. -- Watch live at https://www.twitch.tv/peteycodes.
In-Depth Information on Day 19 Coding A Classic Roguelike In C
Making our monsters move more realistically and less predictably. -- Watch live at https://www.twitch.tv/peteycodes. Added a data structure to make getting objects by position more performant. Started work on config file parsing. -- Watch live at ... Finishing our target map generation algorithm. It's SUPER slow when we first test it, so we optimize it and get it performant, before ... Setting a max FPS. Refactoring mapCells from global scope. Starting work on Dijkstra maps implementation for smarter monster ...
Continuing work on UI system. Tidying up the codebase. -- Watch live at https://www.twitch.tv/peteycodes.
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