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  • HotBite Game Engine: parallax mapping
  • Hello! Today we're looking at the
  • I'm ready to hear your suggestions and opinions. Feel free to comment :) Wishlist HexLands on Steam now!
  • https://github.com/nem0/lumixengine.
  • The scene is divided into layers. Each layer is using a batch renderer to draw things. Textures are stored using texture atlases.

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Here's a look at my progress on a Parallax Mapping http://3dmotive.com/series/displacement- Just

During the preparation of a demo scene to start the development of the particle system (those ball will burn in the next days), I had ...

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