Exploring Cuda Ray Tracer In Progress Now With Light
Let's dive into the details surrounding Cuda Ray Tracer In Progress Now With Light.
- This is my
- This is my
- This is a run of my ¨SceneDepth¨
- Now
- So this really took a toll on the framerate.Rendering the stanford dragon consisting of 50 000 vertices and 100 000 faces.
In-Depth Information on Cuda Ray Tracer In Progress Now With Light
Here's something for my 1 viewer, whoever you are! There's The good part: I implemented basic materials with diffuse textures. The bad part: It revealed an error in my kd tree implementation. In this video I'm showing the first implementation of bidirectional pathtracing in the CUDA
Increased performance from ~25ms to ~8ms by using kdtree for mesh intersections.
That wraps up our extensive overview of Cuda Ray Tracer In Progress Now With Light.