Exploring Cuda Ray Tracer In Progress Now With Light

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  • This is my
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  • This is a run of my ¨SceneDepth¨
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  • So this really took a toll on the framerate.Rendering the stanford dragon consisting of 50 000 vertices and 100 000 faces.

In-Depth Information on Cuda Ray Tracer In Progress Now With Light

Here's something for my 1 viewer, whoever you are! There's The good part: I implemented basic materials with diffuse textures. The bad part: It revealed an error in my kd tree implementation. In this video I'm showing the first implementation of bidirectional pathtracing in the CUDA

Increased performance from ~25ms to ~8ms by using kdtree for mesh intersections.

That wraps up our extensive overview of Cuda Ray Tracer In Progress Now With Light.

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