Understanding Collision Test 2 Desmos Physics Engine

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  • The
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  • I used some pretty standard kinematic equations along with the new
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Please leave your feedback below! Note: For the distance equation, I should have used (10 - 10t - u) for the x-portion. Setting up yet another debug mode that allows us to debug draw every last piece of data associated with a Github repository https://github.com/johnBuffer/VerletSFML-Multithread ○ Support me on patreon ...

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