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  • pretty happy with these results although it still needs some work. turns out the slowest part is assigning lights to
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My implementation of This is a quick program i wrote in Free Pascal/Lazarus to test https://github.com/byumjin/Project5-WebGL- 2048 lights in the scene Code: https://github.com/sydneyzh/clustered_forward_demo_vk.

Practical Clustered Shading (Sponza)

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