Understanding C Opengl Spritebatch Tilemap Rendering Test

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  • I'm back! Just here to show a little project I've made in the course of a week(ish), I plan on getting textures/sprites working ...
  • Patreon ▻ https://patreon.com/thecherno Twitter ▻ https://twitter.com/thecherno Instagram ▻ https://instagram.com/thecherno ...
  • Patreon ▻ https://patreon.com/thecherno Twitter ▻ https://twitter.com/thecherno Instagram ▻ https://instagram.com/thecherno ...
  • Not a big deal, but for me it's a big leap forward :) Just a bunch of 2D primitives in 3D space so the effect looks quite nice :D.
  • Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern

Detailed Analysis of C Opengl Spritebatch Tilemap Rendering Test

Finally ported my canvas engine to Quick update video showing rotation and scaling of sprites working. I'm currently putting finishing touches on this Using instanced

I'm back! Download: https://github.com/Berry2460/tiles.

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