Exploring Boids Simulation 1

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  • Modeling flocking
  • I do not own this. All credit goes to Craig Reynolds, who developed the
  • Boids
  • Was building a game ready
  • Creating assemblies using

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Just a demonstration of my implementation of Craig Reynold's C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... This is a Trying to create some

Learnt how to create "

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