Understanding Benchmarking Gamemaker
Let's dive into the details surrounding Benchmarking Gamemaker. Have you ever wanted to try comparing two kinds of
Key Takeaways about Benchmarking Gamemaker
- In this video we discuss how you can optimise your project in GMS2. Topics range from object deactivation, collisions, drawing, ...
- If your game is experiencing lag, the first thing you should always do is look at the profiler to see what's taking up too much time ...
- Automatic depth sorting in
- People often try to replace
- Check out the latest and greatest games that have been created using
Detailed Analysis of Benchmarking Gamemaker
Your favourite 2D engine is growing to 3D capabilities. This is our goal for Support my work: https://www.patreon.com/sarajs What *is* resolution, what should you pick for your game? What is aspect ratio? You can enable verbose compiler output if you build the game from the command line. You can use this to peek beneath the hood ...
That wraps up our extensive overview of Benchmarking Gamemaker.