Understanding 47 Directx11 Deferred Rendering Texture Specular Normalmap Diffuse Direction Point Light

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Key Takeaways about 47 Directx11 Deferred Rendering Texture Specular Normalmap Diffuse Direction Point Light

  • This is my implementation of a C++
  • Scene content : 5 Shadow Maps 5 Spot
  • Different
  • In this video I explain how to change a forward renderer into a
  • Scene rendered with

Detailed Analysis of 47 Directx11 Deferred Rendering Texture Specular Normalmap Diffuse Direction Point Light

Code samples derived from work by Joey de Vries, @joeydevries, author of https://learnopengl.com/ All code samples, unless ... Deferred renderer Demonstrated

This is my final year project for BSc Computer Games Development at UCLAN.

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