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  • We tackle texturing our procedural worlds using a variety of techniques that you can mix and match for whatever suits your project.
  • Triplanar
  • Blending textures on a landscape. Level of detail intentionally left low so you can see the transition between terrain LODs. #shorts.
  • Messing around with
  • This video is the continuation of my previous one, in which we go through a correct implementation of the

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This is a video This is a video Triplanar Mapping overview in Unity3D http://www.shaderslab.com/demo-56---

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