Exploring 10k Boids On Cuda

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  • Presenter: Lesley Lai Website: http://lesleylai.info/ Twitter: https://twitter.com/LesleyLai6 In this meeting, Lesley Lai will talk about ...
  • Flocking Boids
  • I wanted this to be real-time and without multithreading to keep the project simple, and it works fine with
  • This is a short demonstration video of a
  • C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ...

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10k Boids on CUDA Yet more optimizations - both in Results (update stage only): - 2^16 (65K): 47 fps; - 2^17 (131K): 29 fps; - 2^18 (262K): 14 fps; - 2^19 (524K): 6 fps. Simulation ... University of Pennsylvania CIS 565 - Project 1 This simulation applied Craig Reynolds'

A short simulation of

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